Hello, I currently reside in Maryland and I have an issue that concerns copyright, trademark, and patent law. I'm making the post in this thread because I believe that the issue at hand is more of a copyright and trademark issue than it is a patent issue.
Background
A week ago, The Tetris Company filed a Cease-and-Desist letter to the owner and creator of a game called TetriNET 2. I have not seen the actual letter but the general complaint is that the "name and game mechanics" are "similar to 'Tetris'".
Definition of "Tetris"
There are many variations on the rule sets and many fans in the community have their preferred game/clone/variation. If you want to play the original version or an official version of "Tetris", you will need to go out and spend money to see the game.
But nonetheless I will link a site that emulates the original rule set of "Tetris" very well: http://www.neave.com/games/nblox/
Due to legal concerns the author had to change the name of the game and claim no affiliation of his game to Tetris. I do not know why or where The Tetris Company stopped pressing charges on this flash application.
Although this emulation shows none of the newer rule sets introduced throughout the years, most of the newer mechanics are not in TetriNET or TetriNET 2.
History of TetriNET/TetriNET 2
The first version of TetriNET was created in 1997 with an updated set of "Tetris" mechanics and the creation of a few new and very innovative mechanics, which defines TetriNET as a game. This new mechanic is called Special Blocks. There is no previous reference of Special Blocks in any 'Tetris'-like game or clone before TetriNET. Along with Special Blocks, 6 players may play competitively at once and players may join teams to compete among each other (before, multiplayer consisted of only 2 people at a time). I believe that these two aspects define the TetriNET family very strongly and set it apart from any other "Tetris"-like game or clone.
TetriNET 2 is an upgraded version of the original TetriNET (created by the same programmer, author, and developer) which introduces more unique mechanics and rule sets. I'll briefly talk about two rule sets that are referred to as Downstack and Sticks which are unique to the game.
Special Blocks
Special Blocks are a new mechanic and rule set in themselves. To detail all the mechanics of Special Blocks is an entire article in itself. So I will briefly glimpse over what was introduced with Special Blocks and how they affect the game.
Special Blocks appear on the field when a set number of lines are cleared. Players may obtain these Special Blocks by clearing lines that contain Special Blocks in them. Players are given an inventory to hold the Special Blocks they obtain during the game. Players may use Special Blocks throughout the game.
Each special block adds a large portion to the game and I will list a few of them here:
Clear Column - A random column on the target field is emptied
Blockquake - The field is shifted randomly (to look as if an earthquake hit it)
Switch Fields - You switch fields with another player
Nuke Field - A target field is completely reset to nothing (saves many people)
Confusion - The target player has his/her keys randomized (ex: up is left and right is down, etc.)
Darkness - The target player's field is blacked out (general gist of the effect)
These are just a few examples of the many Special Blocks players can use while playing. As you can realize, when players accumulate a full inventory (18 special blocks) they can release havoc quite fast and often times, the games no longer resemble anything that The Tetris Company has published.
Downstack
Introduced in TetriNET 2. The field starts with around 17 incomplete lines and the goal of the game is to clear 30 lines. Very simple, but at the competitive level, this is extremely unique and innovative. This is also used by many people to train their skills in other modes.
Sticks
Introduced in TetriNET 2. The game rules are changed so that the only blocks that come in are sticks. This sounds amazingly easy, but there are many players who specialize in this game variation. The special blocks for this game variation are also drastically altered to be much more deadlier and potent than the original versions of the blocks.
Other variations of the game
Players are free to create rule sets for themselves and I've seen many unique and fun rule sets that are not seen anywhere else. Some players turn off certain rules to "emulate" the original "Tetris" rule set (the game itself cannot represent the original rule set of "Tetris" but it can try to).
I have, myself, made variations on the rules to create fun and interesting strategies. I've created a variation called Tennis which aims to emulate the pressure and feeling of a competitive Tennis match.
My Research
Reading up on what I can find on the internet, I have found several government websites that may concern this issue (I have read much more but short of government websites, I do not know if I can trust what I read):
http://www.copyright.gov/fls/fl108.html
"The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it ... Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles."
It is my personal opinion that this quote is enough to protect from The Tetris Company. But I am unsure of how the actual law is interpreted, and where to find the laws of copyrights and games/entertainment.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=31&f=G&l=50&co1=AND&d=PTXT&s1=Tetris&OS=Tetris&RS=Tetris
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=10&f=G&l=50&co1=AND&d=PTXT&s1=Tetris&OS=Tetris&RS=Tetris
These two patents overlap each other. I'm not a big on law, but I am certain that there is an intersection of what's being patented. I'd also like to point out that The Tetris Company does not hold rights to any of these patents (unless my bleeding eyes have missed it). Also, some of these patents are very general and unspecific. I believe that at some point, both patents cover all "Tetris"-like games as a whole. At what point can a company step in and claim rights to all derivatives of these patents?
Trademark/Name Violation
I know that there is a similarity of name at stake too. But I do not know how this can be played out. If the name or title of the game is not protected by copyright (which was out in 1985) then how can the company hold a violation to the name of TetriNET? At what point can a company claim a name/trademark violation.
Many people refer to these type of games as "-tris" games. Historically there have been issues with games that place a "-tris" at the end of their names and as this is the normal recognition of the "Tetris" family of games.
My Personal Questions About This Issue
While the game is under attack from The Tetris Company. I believe that the latest Tetris DS (released by The Tetris Company) directly steals ideas from TetriNET and TetriNET 2. Not only is this the first official release that allows more than 2 people to play, but the game now implements special blocks, most of which, are direct copies of the original concept. There are differences though, such as the presentation, color, and design. But the actual concept and idea was created 10 years ago in TetriNET. One special block in Tetris DS, enables a "sticks" mode that changes all pieces to sticks for a duration of time. (This is actually doable in TetriNET if you modify the settings of the Special Block "Mutated Pieces" but I suppose it is not a direct copy of the rule).
If The Tetris Company is able to hold charges on TetriNET being too close to "Tetris" then wouldn't the original author and creator of the special block rules be able to hold The Tetris Company liable for making millions off his original idea? I believe that the integration of sticks and special blocks into Tetris DS steps over this boundary of copyright issue.
Ethical Issues
There is an ethical issue at stake when a major corporation is able to steal ideas from people, make millions, and then file lawsuits on the original individuals for stealing their work.
A major feeling I have is that "Tetris" is no longer a game as it is more a genre. There are many variations on the rules and many people have expressed their own view of how the game should be played. I've seen a lot of innovation and creativity in this field that is followed by a cease-and-desist letter and then the implementation of these new ideas in the next $30 product The Tetris Company puts out.
If at some point in time, that this is considered a genre, then would The Tetris Company be considered a monopoly for having the only rights to publish "-tris"-like games? They claim all rights to any variation of the rules and aim to close down any competition.
I think my original feeling about this case is that it is hypocritical because The Tetris Company incorporates others' ideas into their own games to boost their own sales, while calling out copyright infringement at the same time.
--
Thank you for your time and thoughts.
peia
Background
A week ago, The Tetris Company filed a Cease-and-Desist letter to the owner and creator of a game called TetriNET 2. I have not seen the actual letter but the general complaint is that the "name and game mechanics" are "similar to 'Tetris'".
Definition of "Tetris"
There are many variations on the rule sets and many fans in the community have their preferred game/clone/variation. If you want to play the original version or an official version of "Tetris", you will need to go out and spend money to see the game.
But nonetheless I will link a site that emulates the original rule set of "Tetris" very well: http://www.neave.com/games/nblox/
Due to legal concerns the author had to change the name of the game and claim no affiliation of his game to Tetris. I do not know why or where The Tetris Company stopped pressing charges on this flash application.
Although this emulation shows none of the newer rule sets introduced throughout the years, most of the newer mechanics are not in TetriNET or TetriNET 2.
History of TetriNET/TetriNET 2
The first version of TetriNET was created in 1997 with an updated set of "Tetris" mechanics and the creation of a few new and very innovative mechanics, which defines TetriNET as a game. This new mechanic is called Special Blocks. There is no previous reference of Special Blocks in any 'Tetris'-like game or clone before TetriNET. Along with Special Blocks, 6 players may play competitively at once and players may join teams to compete among each other (before, multiplayer consisted of only 2 people at a time). I believe that these two aspects define the TetriNET family very strongly and set it apart from any other "Tetris"-like game or clone.
TetriNET 2 is an upgraded version of the original TetriNET (created by the same programmer, author, and developer) which introduces more unique mechanics and rule sets. I'll briefly talk about two rule sets that are referred to as Downstack and Sticks which are unique to the game.
Special Blocks
Special Blocks are a new mechanic and rule set in themselves. To detail all the mechanics of Special Blocks is an entire article in itself. So I will briefly glimpse over what was introduced with Special Blocks and how they affect the game.
Special Blocks appear on the field when a set number of lines are cleared. Players may obtain these Special Blocks by clearing lines that contain Special Blocks in them. Players are given an inventory to hold the Special Blocks they obtain during the game. Players may use Special Blocks throughout the game.
Each special block adds a large portion to the game and I will list a few of them here:
Clear Column - A random column on the target field is emptied
Blockquake - The field is shifted randomly (to look as if an earthquake hit it)
Switch Fields - You switch fields with another player
Nuke Field - A target field is completely reset to nothing (saves many people)
Confusion - The target player has his/her keys randomized (ex: up is left and right is down, etc.)
Darkness - The target player's field is blacked out (general gist of the effect)
These are just a few examples of the many Special Blocks players can use while playing. As you can realize, when players accumulate a full inventory (18 special blocks) they can release havoc quite fast and often times, the games no longer resemble anything that The Tetris Company has published.
Downstack
Introduced in TetriNET 2. The field starts with around 17 incomplete lines and the goal of the game is to clear 30 lines. Very simple, but at the competitive level, this is extremely unique and innovative. This is also used by many people to train their skills in other modes.
Sticks
Introduced in TetriNET 2. The game rules are changed so that the only blocks that come in are sticks. This sounds amazingly easy, but there are many players who specialize in this game variation. The special blocks for this game variation are also drastically altered to be much more deadlier and potent than the original versions of the blocks.
Other variations of the game
Players are free to create rule sets for themselves and I've seen many unique and fun rule sets that are not seen anywhere else. Some players turn off certain rules to "emulate" the original "Tetris" rule set (the game itself cannot represent the original rule set of "Tetris" but it can try to).
I have, myself, made variations on the rules to create fun and interesting strategies. I've created a variation called Tennis which aims to emulate the pressure and feeling of a competitive Tennis match.
My Research
Reading up on what I can find on the internet, I have found several government websites that may concern this issue (I have read much more but short of government websites, I do not know if I can trust what I read):
http://www.copyright.gov/fls/fl108.html
"The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it ... Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles."
It is my personal opinion that this quote is enough to protect from The Tetris Company. But I am unsure of how the actual law is interpreted, and where to find the laws of copyrights and games/entertainment.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=31&f=G&l=50&co1=AND&d=PTXT&s1=Tetris&OS=Tetris&RS=Tetris
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=10&f=G&l=50&co1=AND&d=PTXT&s1=Tetris&OS=Tetris&RS=Tetris
These two patents overlap each other. I'm not a big on law, but I am certain that there is an intersection of what's being patented. I'd also like to point out that The Tetris Company does not hold rights to any of these patents (unless my bleeding eyes have missed it). Also, some of these patents are very general and unspecific. I believe that at some point, both patents cover all "Tetris"-like games as a whole. At what point can a company step in and claim rights to all derivatives of these patents?
Trademark/Name Violation
I know that there is a similarity of name at stake too. But I do not know how this can be played out. If the name or title of the game is not protected by copyright (which was out in 1985) then how can the company hold a violation to the name of TetriNET? At what point can a company claim a name/trademark violation.
Many people refer to these type of games as "-tris" games. Historically there have been issues with games that place a "-tris" at the end of their names and as this is the normal recognition of the "Tetris" family of games.
My Personal Questions About This Issue
While the game is under attack from The Tetris Company. I believe that the latest Tetris DS (released by The Tetris Company) directly steals ideas from TetriNET and TetriNET 2. Not only is this the first official release that allows more than 2 people to play, but the game now implements special blocks, most of which, are direct copies of the original concept. There are differences though, such as the presentation, color, and design. But the actual concept and idea was created 10 years ago in TetriNET. One special block in Tetris DS, enables a "sticks" mode that changes all pieces to sticks for a duration of time. (This is actually doable in TetriNET if you modify the settings of the Special Block "Mutated Pieces" but I suppose it is not a direct copy of the rule).
If The Tetris Company is able to hold charges on TetriNET being too close to "Tetris" then wouldn't the original author and creator of the special block rules be able to hold The Tetris Company liable for making millions off his original idea? I believe that the integration of sticks and special blocks into Tetris DS steps over this boundary of copyright issue.
Ethical Issues
There is an ethical issue at stake when a major corporation is able to steal ideas from people, make millions, and then file lawsuits on the original individuals for stealing their work.
A major feeling I have is that "Tetris" is no longer a game as it is more a genre. There are many variations on the rules and many people have expressed their own view of how the game should be played. I've seen a lot of innovation and creativity in this field that is followed by a cease-and-desist letter and then the implementation of these new ideas in the next $30 product The Tetris Company puts out.
If at some point in time, that this is considered a genre, then would The Tetris Company be considered a monopoly for having the only rights to publish "-tris"-like games? They claim all rights to any variation of the rules and aim to close down any competition.
I think my original feeling about this case is that it is hypocritical because The Tetris Company incorporates others' ideas into their own games to boost their own sales, while calling out copyright infringement at the same time.
--
Thank you for your time and thoughts.
peia
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